Identifies important leadership concepts used to evaluate critically students’ perceptions about leadership and describe relevant leadership attitudes, behaviors, and skills. Incorporates a variety of experiences including self-assessment, skill development, and small group team activities to strengthen personal and organizational leadership. Integrates course learning, experience, and feedback to assess individual leadership skills and identify personal development needs. 3 credits

Investigates project management as it applies to the systems development life cycle with an electronic project management tool. Emphasizes resource allocation and sub-project definition. Students will apply theory and principles learned to solutions for practical business problems.

The course examines trends and fluctuations in the national and global economy; describes measurements of income and related statistics from the national income accounts, as well as measurements of cost of living and employment; analyzes market interactions among consumers, businesses, government, and the rest of the world; examines the power of monetary and fiscal policies to reduce economic fluctuations; and discusses global interdependences resulting from international trade, foreign investment, balance of payment, and the exchange rates.

This course provides an overview of the learning theories, best practices, and classroom application models involved with incorporating educational games and simulations into a learning environment. The use of current and emerging technologies found in the gaming industry will be explored and documented for classroom use. This course brings together cultural, business, government and technical perspectives on developing and integrating electronic gaming techniques and technologies to enhance and enrich learning. Learners will develop an understanding of the current trends (technical and sociological) in computer, console, and mobile gaming, and what can be learned and applied from the world of gaming to positively affect the teaching, learning, and assessment processes. They will also experience an authentic creative process when they explore the game design process.


RIS 602: Quantitative Risk Assessment introduces learners to epistemic and aleatory uncertainty and the most common ways of quantifying and otherwise addressing uncertainty encountered in their work. Methods for expressing uncertainty are introduced, probability concepts and the Monte Carlo process are reviewed and a method for choosing a probability model to represent quantitative uncertainty is presented. Students learn to represent uncertainty using probability distributions. (Requires student version of Palisades @RISK software—a free student version of the software is available with the purchase of the text book.)

Examines the ethical issues and social responsibility related to risk problems through the lens of current events. Topics include such things as ethical principals in the face of system collapse, protecting the most vulnerable, the public's role in decision making, and managing risk for development.